Base and economy
Build from a sidebar, hold towns and industrial sites for income, and pump oil from fields that run dry. Money and power decide how big an army you can field.
A classic real-time strategy game set in the Russia–Ukraine war. Build a base, grow an economy, and command infantry, armor, artillery and air power on twelve maps based on real places. Free, in your browser.
Frontline Zero is a base-building RTS in the spirit of the great real-time strategy games of the 2000s: build a base, earn income from towns, industry and oil, climb the tech tree and put together a combined-arms force. The units are modeled on today's equipment, so a match plays like a modern one: artillery reaches across the map, air defense decides who can fly, and drones and jammers are one more layer to plan around.
Play as Ukraine or Russia in skirmish games against the AI, one against one or two against two, or online with friends. Every person in the game is fictional.

Build from a sidebar, hold towns and industrial sites for income, and pump oil from fields that run dry. Money and power decide how big an army you can field.
Mortars, howitzers and rocket artillery outrange everything on the ground, but they need eyes on the target, moving units dodge their shells, and the other side's guns hunt yours. Shoot, then move.
Dig trenches, garrison buildings, lay minefields: holding ground is cheap. Breaking through takes engineers and artillery.
Ukraine plays precision, dispersion and adaptation; Russia plays mass, firepower and fortification. One readable set of buildings, two very different armies.
Helicopters, jets, long-range strikes and drones, with air defense and jammers to answer them. Transport helicopters drop a squad behind the lines.
Units you can tell apart at a glance, a sidebar to build from, one-click orders and team colors on everything. Every soldier answers in his own language, Ukrainian or Russian.
The trailer, and screenshots straight from the game: the map, the sidebar you build from, and the units you command.
Each map is modeled on a real place: the airfield, the tower blocks, the steelworks, the river crossings. Play them in spring or winter, sunny or cloudy.

Online play runs on servers: the matches, accounts, replays and email, about $100 a month. Supporters pay for them, so multiplayer stays free for everyone.
Every year, 10% of the profit, what's left after all costs, goes to humanitarian aid for civilians affected by the Russia–Ukraine war, through UNITED24, Ukraine's official fundraising platform, to its medical and humanitarian causes. Each year's amount and where it went will be posted here.
Prices in US dollars, tax included where it applies. On the website, Supporter is sold by Stripe (through Link, its checkout), our reseller and Merchant of Record, and refunded within 14 days, no questions asked. The app is sold by Apple and Google, whose own refund rules apply. See the Refund Policy. Thoughts on the pricing? Email support@556games.com.